606 research outputs found

    IMPACT: Investigation of Mobile-user Patterns Across University Campuses using WLAN Trace Analysis

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    We conduct the most comprehensive study of WLAN traces to date. Measurements collected from four major university campuses are analyzed with the aim of developing fundamental understanding of realistic user behavior in wireless networks. Both individual user and inter-node (group) behaviors are investigated and two classes of metrics are devised to capture the underlying structure of such behaviors. For individual user behavior we observe distinct patterns in which most users are 'on' for a small fraction of the time, the number of access points visited is very small and the overall on-line user mobility is quite low. We clearly identify categories of heavy and light users. In general, users exhibit high degree of similarity over days and weeks. For group behavior, we define metrics for encounter patterns and friendship. Surprisingly, we find that a user, on average, encounters less than 6% of the network user population within a month, and that encounter and friendship relations are highly asymmetric. We establish that number of encounters follows a biPareto distribution, while friendship indexes follow an exponential distribution. We capture the encounter graph using a small world model, the characteristics of which reach steady state after only one day. We hope for our study to have a great impact on realistic modeling of network usage and mobility patterns in wireless networks.Comment: 16 pages, 31 figure

    The STRESS Method for Boundary-point Performance Analysis of End-to-end Multicast Timer-Suppression Mechanisms

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    Evaluation of Internet protocols usually uses random scenarios or scenarios based on designers' intuition. Such approach may be useful for average-case analysis but does not cover boundary-point (worst or best-case) scenarios. To synthesize boundary-point scenarios a more systematic approach is needed.In this paper, we present a method for automatic synthesis of worst and best case scenarios for protocol boundary-point evaluation. Our method uses a fault-oriented test generation (FOTG) algorithm for searching the protocol and system state space to synthesize these scenarios. The algorithm is based on a global finite state machine (FSM) model. We extend the algorithm with timing semantics to handle end-to-end delays and address performance criteria. We introduce the notion of a virtual LAN to represent delays of the underlying multicast distribution tree. The algorithms used in our method utilize implicit backward search using branch and bound techniques and start from given target events. This aims to reduce the search complexity drastically. As a case study, we use our method to evaluate variants of the timer suppression mechanism, used in various multicast protocols, with respect to two performance criteria: overhead of response messages and response time. Simulation results for reliable multicast protocols show that our method provides a scalable way for synthesizing worst-case scenarios automatically. Results obtained using stress scenarios differ dramatically from those obtained through average-case analyses. We hope for our method to serve as a model for applying systematic scenario generation to other multicast protocols.Comment: 24 pages, 10 figures, IEEE/ACM Transactions on Networking (ToN) [To appear

    PROTECT: Proximity-based Trust-advisor using Encounters for Mobile Societies

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    Many interactions between network users rely on trust, which is becoming particularly important given the security breaches in the Internet today. These problems are further exacerbated by the dynamics in wireless mobile networks. In this paper we address the issue of trust advisory and establishment in mobile networks, with application to ad hoc networks, including DTNs. We utilize encounters in mobile societies in novel ways, noticing that mobility provides opportunities to build proximity, location and similarity based trust. Four new trust advisor filters are introduced - including encounter frequency, duration, behavior vectors and behavior matrices - and evaluated over an extensive set of real-world traces collected from a major university. Two sets of statistical analyses are performed; the first examines the underlying encounter relationships in mobile societies, and the second evaluates DTN routing in mobile peer-to-peer networks using trust and selfishness models. We find that for the analyzed trace, trust filters are stable in terms of growth with time (3 filters have close to 90% overlap of users over a period of 9 weeks) and the results produced by different filters are noticeably different. In our analysis for trust and selfishness model, our trust filters largely undo the effect of selfishness on the unreachability in a network. Thus improving the connectivity in a network with selfish nodes. We hope that our initial promising results open the door for further research on proximity-based trust
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